Fisher Price

Headphones

The Overview

The Goal

The Problem

Brand Research

Brand Research

User Personas

Divergent Ideation

Convergent Ideation

Final Prototype

History

Toy Timeline

Values

Design Language

Competitors

In this project, my team and I collaborated to research a selected brand, analyzing its history, values, customers,

and design language. We prepared a brand research summary and created consumer personas to guide our

design process. Together, we selected a current over-ear headphone to study its technical design, which informed

our own headphone concepts. Each of us then independently developed and refined our headphone designs, considering

brand identity and user needs. Finally, we prepared and presented a cohesive concept deck,

showcasing our research, divergent ideation, and refined product designs.

A lot of parents have a hard time finding

headphones that are going to fit their child

correctly. Frequently causing more stress

than relief. Children often face issues around

wearing headphones as they are either too

tight or loose, weigh too much or can

become distracting.

While wood was common, plastic

was a logical switch because it

allowed a wider range of colors

and was much easier to manipulate

for new toys.

Focused on toys for

infants to toddlers.

Doesn't focus on a specific

age range.

Bright colors, round, bubble-y shaped toys,

animals, and educational.


"The exuberant use of colorful graphics

and unconventional typography captures

the brand attributes of fun, action, play,

celebration, silliness, and joy." - Pentagram.

The brand is focused on intrinsic play

value, ingenuity, strong construction,

good value for their price and action.

This can be seen in their careful use

of safe materials, child-friendly, safe

designs, as well as the age-appropriate

letters, numbers, and ideas in each toy.

Create a pair of headphones that won't be

disruptive to others, but still allow children to

fidget. They will also need to be correctly fitted

so no noise comes out, and they don't add

pressure to their sensitive ears.

Melissa & Doug

Hasbro

Dawn Robinson

Rose Miller

Goals:

-32 Years Old

-Full Time Pre-K Teacher

-$62k / Year

-Enjoys Time Outdoors

-Has Her Own Podcast

-5 Years Old

-Kindergartener

-Has 2 older siblings

-Enjoys dance class

and playing around

-Successfully prepare

her students to enter

kindergarten

-Learn to read and write

-Learn to control her

movements while dancing

-Continue to be creative

and have fun with other kids

-A pair of headphones with

noise control so her hearing

isn't damaged

-Freedom to choose her own

accessories for headphones

-Big buttons and easy

controls to understand

-Comfortable, durable, and

fun headphones for her

students to use

-Finding ways for students

to not be distracted while

working on online

assignments

Needs:

Demographics:

Memory Foam Earpads

Light On/Off Button

LDPE Plastic

Extendable

Goals:

Needs:

Demographics:

The light-up button on the headset's side allows

the lights to be turned on or off. Depending on the

environment and the needs of the child.

The main body of the headset will be LDPE

plastic. It doesn't contain any hazardous

chemicals, so it is safe for children. Many of

Fisher Price toys are made of plastic which

is extremely versatile, durable, and easy to

clean.

The extendable option

allows for the headset

to grow with the user

Changing button

orientation

Children have a short attention span that can

become even shorter if they are uncomfortable.

I spoke with a mother of two who has tried to use

headphones with them before; she told me how

they would get uncomfortable from the pressure on

their ears. Thus, memory foam was an approachable

solution to the discomfort.

Headset Features